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Advanced Environment Design Mentorship for Games

Students per term
12
Duration
10 Weeks
Class Starts on
August 2, 2025
Course Fee
$1199
(₹102,000 Indian Rupees )
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Course Overview

This class will cover in depth how to create environment concept art for the games industry. There will be a heavy emphasis on design, design thinking, storytelling, and how to create concept art with gameplay, designers, and art directors in mind.

We will be going over the fundamentals of concept art, such as composition, lighting, value and color as well as how to use Blender to get the most out of our concepts.

The first few weeks will focus mainly on design, sketching, and fundamentals to help jumpstart design thinking. This will involve creating a lot of designs focusing on things such as silhouettes, design sketching, how to pull inspiration from references, and how to push form language to create interesting concepts.

After this, students will be tasked with creating an environment concept art project with the goal of creating unique portfolio images with a focus on design, design thinking, and polished images.

Class every week will have an emphasis on individual feedback and paintovers to help push each student’s work and design thinking. There will be some in-class demonstrations as well as a lot of pre-recorded content going over the concept art workflow as well as 3D Blender techniques and timelapse process recordings.

Class timing

Saturday 10:00 AM - 12:30 PM PDT
Sunday 10:00 AM - 12:30 PM PDT

Each week's class will be comprised of live demos, feedback and paint-overs ranging from 4-5 hours.
Live classes
Live class will be hosted in Zoom, and Classes will be recorded for future reference.
Feedback
Live class will be hosted in Zoom, and Classes will be recorded for future reference.
Things you learn in this class
  • Develop a strong understanding of composition, story, color, and design for environments
  • Personalized advice for developing your environment design skills and portfolio
  • Sketching, photobashing, and texturing in Photoshop
  • 3D workflow using Blender as well as advanced Blender techniques
  • How to take sketches, build out the scene in 3D with Blender, and take to a final image with Photoshop
  • Portfolio building and what makes an industry-standard portfolio
  • Pre-Requirement
  • Basic understanding of art and digital painting
  • Basics/introduction to Blender or similar programs highly recommended
  • Basics of digital painting tools like Photoshop
  • avatar
    Kevin Jick
    Senior Concept Artist
    View Instructor’s Works
    Kevin is a senior concept artist in the games industry, currently working at Naughty Dog as a Senior Environment Concept Artist. Previous work experience includes NetEase Games, Treyarch, and Terraform Studios. Projects Include: Intergalactic: The Heretic Prophet, Marvel Rivals, Destiny Rising, Call of Duty: Black Ops Cold War, and Call of Duty: Black Ops 4
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    Feedback
    from our students

    Anshuman

    Concept Artist

    Anshuman

    Concept Artist

    Anshuman

    Concept Artist

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